The Trackwalker’s Lantern
The Trackwalker’s Lantern

The Trackwalker’s Lantern
“The rails to the veiled realms can only be seen by this light.”
Forged in an age where reality and myth intertwined, this lantern is the only tool that reveals the spectral tracks of the other side. Ordinary eyes see only rust and soot, but those who dare to light it glimpse the path to something far beyond our realm—a journey veiled in mist, memory, and silence.

References PureRef
The idea example from game [the video is irrelevant, it's just an example of light showing different realms]
Measurements and scene setup in Blender
I'm planning to use Blender, Substance Painter, Rizom UV and Unreal Engine 5
First look from the modeling process
Topology optimization process
UV Optimization process
New References
UV packing Blender vs RizomUV
Baking materials in Substance Painter
New paper in Substance Painter | First look for the textures.
First Look in Blender Cycles
Detail grouping in Substance Painter
