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Game PropsJune 10, 20261 min read

The Trackwalker’s Lantern

The Trackwalker’s Lantern

blendertexturing
The Trackwalker’s Lantern

The Trackwalker’s Lantern

alt text “The rails to the veiled realms can only be seen by this light.”

Forged in an age where reality and myth intertwined, this lantern is the only tool that reveals the spectral tracks of the other side. Ordinary eyes see only rust and soot, but those who dare to light it glimpse the path to something far beyond our realm—a journey veiled in mist, memory, and silence.

alt text

alt text References PureRef

The idea example from game [the video is irrelevant, it's just an example of light showing different realms]

alt text Measurements and scene setup in Blender

I'm planning to use Blender, Substance Painter, Rizom UV and Unreal Engine 5 alt text First look from the modeling process alt text Topology optimization process alt text UV Optimization process alt text New References alt text UV packing Blender vs RizomUV alt text Baking materials in Substance Painter alt text New paper in Substance Painter | First look for the textures. alt text First Look in Blender Cycles alt text Detail grouping in Substance Painter alt text

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